Information in english


The project is sold out. But on February 8th, 2015 you get the chance to visit the location! We will leave the ship decorated and populated with some of it’s crew for the regular tour on board the “Mölders”. For only the normal entry fee of the Marinemuseum you can visit our spaceship from 10 a.m. to 5 p.m. We hope you enjoy it.

The Project

Project “Exodus – An educational live role-playing game” analyses the narrative structure of the TV series Battlestar Galactica in its re-imagined version of 2003, carving out socially relevant topics—particularly analogies to western societies from 11 September 2001 to today—and implementing these in form of a political educational live role-playing game.

By discovering hidden or repressed personality aspects and testing the social acceptance of these in a secure setting, one’s personality is developed, and new possibilities for social participation are created in a sustainable manner. Since there are no spectators in these sorts of games personal emotions can be explored more deeply, and participation is facilitated for people who are self-conscious about performing publicly and who would therefore avoid more traditional theatrical forums. This makes the method of live role-playing games an effective device in the field of political education.

The Game

Sadly the game will only be played in German. We hope to get the chance to repeat the project sometime and offer English versions of Projekt Exodus for an international audience. But this time German will be required to participate.

Participation in the game consists of three phases:

  • 1.5 days preparatory workshop (Wednesday-Thursday, February 4th& 5th)
  • 2.5 days live role-playing game (Thursday-Saturday, February 5th -7th)
  • 1 day reflection (Sunday, February 8th)

The role-playing game will be realised with around 80 participants. To facilitate entry for newcomers to live role-playing games as well as offer new tricks to old stagers, the pre-assigned roles will be “brought to life” in the preparatory workshops by using improvisation exercises from theatre pedagogy. During this phase, the roles will be adjusted to the players in detail. The roles can be tested in individual scenes, and relationships with other characters can be intensified. In addition, all participants will be introduced to individually relevant (technical) components of the game.

Furthermore, the costumes and other props will be handed out and fitted if required.

During the main event—the live role-playing game itself that lasts for 2.5 days and which follows the preparatory workshop—the created characters will meet in episodes and will complete and advance the pre-given narrative in an impromptu manner. A team of game masters in the background will ensure a smooth course of events and provide game stimuli if needed.

Within their roles, the players will make intense emotional experiences, reach difficult decisions, and learn to deal with their consequences. Constructs of interpersonal relationships will be revealed or break down, and new structures and orders will emerge from the chaos of an apocalypse.

On Saturday, the end of the adventure will be celebrated in a party attended by both players and creators. Following this, the game and the experiences therein will be reflected upon in detail.

During the registration process, we will ask you some questions about your player type and role profile in order to be able to allocate a suitable and exciting role to you.

The registration fee for the game is 300 € (discounts possible). This includes: Participation in the game (workshops, game, reflection seminar), full board and lodging, as well as the loan of costume and props. Players with “civilian” roles must compile their costumes themselves along set guidelines. Due to the resulting expenditure, these players will receive a 50 € discount to the registration fee. Apart from this, costumes and props will be provided for.

Accommodation will be provided at the CVJM in Wilhelmshaven, the game takes place in the German Navy Museum in Wilhelmshaven. Regrettably, the intensity of both the game and its subject matter prevents us from accepting applications from participants who will not have reached the age of 18 by the time the game takes place.


If you have question regarding the project write us at or if you want to contact us about press informations and high-resolution pictures write us at

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